
The resulting board is easy to assemble, the tiles stay in place, and the board is easy to move around without incurring disaster. The design addresses each of the issues with the base game quite well. Easy removal of tiles when pressure is applied to any corner.Nooks for settlements, cities, and roads.Sturdy but easy T-Style interconnection points.Many caliper measurements, calculations, frustrations, and prototypes later, this was the result:

There are a few designs on Thingiverse that expanded upon Tim Walsh’s idea for Hexels, but I thought I could come up with a more functional design. I decided instead to print out tile holders on my 3D printer. Unfortunately, the production for Hexels only seems to have lasted as long as its Kickstarter. I liked the modular approach, since if you had enough of them, you can create any size board you wish to play on. There are two primary solutions to the problem: One, purchase a large, expensive board like those offered by Catan Boards Two, use modular tile holders like Hexels. Hexels vs Frame for Catan Im currently in the market for a system to preempt the warping-of-game-pieces event that appears to plague so many owners (i just got mine a week ago). The board is difficult to assemble tiles will often bump up at the edges, and once the board is assembled, it is very difficult to move the board without having the pieces shift all over the place. The tiles are held in place by a cardboard frame, which does not work well in practice. I uploaded the model to Thingiverse, where the model is available for download.įor those not familiar, Catan is a board game that consists of several hexagonal cardboard tiles that are randomly arranged for each play. I used OpenSCAD to create several iterations of the model and a Printrbot 3D printer to prototype each iteration.


This project was my first foray into functional 3D modeling.
